Rambles around computer science

Diverting trains of thought, wasting precious time

Thu, 06 Dec 2012

Bridge that gap

I don't do IDEs.

(This post isn't really about IDEs, but humour me.)

I used to do IDEs, back in my Turbo Pascal days. And I want to now: I value the things they promise. But the reality, for me, always seems infuriating and limited. They get in my way more than they help me.

One example: Eclipse. I used Eclipse for Java programming back when I was an undergraduate, and mostly bent it to my will. Since then I've done fairly little Java programming, and a combination of mind-rot (mine) and evolution (Eclipse's) has left me sufficiently unfamiliar with recent versions that I am unable to use them effectively.

I just tried again. I wanted to open a third-party Java codebase's Eclipse project that I had downloaded from that codebase's web page. I am in the Java perspective, and I click the “Project” menu, hoping it will let me “Open project”. But no! “Open project” is greyed out. Woe is me.

Greying out UI elements is a terrible, terrible practice that should never have been invented, because it doesn't tell you why something was greyed out, so leaves you clueless about how to ungrey it. But no matter. Being a researcher, two ideas occur. Both are ways in which we could, for “little cost”, add back the ability for a program to explain why a widget is greyed.

Idea one: we should really be using some modern programming technology under which the “greyedness” state is described declaratively. In that case, the program's code will contain a concise description of exactly what causes the menu item to be greyed. I could check out the code to understand why it was greyed. Or perhaps this condition could be reflectively exported to the user. Either way, if only we had written our UI in some declarative style! Then our problem would be easily solved. But, alas, we haven't written it like that. Instead, greyedness is the emergence of some maze of twisty little imperative procedures.

Idea two, luckily, is more immediately applicable. Let's “shadow” each UI element with some extra information to do with its greyedness or otherwise. When we set its state to greyed, we snapshot some property of the program state, like the address of the caller who is turning on greying, or the whole callchain, or whatever. Then I can somehow query this shadow—maybe by attaching a debugger to Eclipse, or whatever—and have it tell me why it was greyed.

A thought occurs. Is this a general-purpose approach to “programs that explain themselves”? (Hat-tip: “Functional programs that explain their work”, by Perera, Acar, Cheney and Levy, seeded that phrase in my mind, although the general idea has been with me for much longer.) Interactively querying for explanations of program state or program output seems like a general, powerful tool, both for programmers programming and users UI-using.

Aha! you might say: this could work for a Dr Expert Developer , but there's a problem for poor Joe User. The “explanations” will be in terms of program objects, not “something the user understands”. Therefore, you would argue, my approach is not very useful except to niche-case users like me. But to this, my rejoinder is: why shouldn't they understand? If an object-oriented program is properly abstracted, it will have a “surface” level of objects which model the domain as the user sees it. Dialogs and buttons and widgets and text entry areas are all just objects, and users understand these more-or-less fine (accepting caveats from the HCI audience).

It seems to me that paving this continuum, between user-facing and program-level abstractions, is one of the great promises of object-oriented programming. I wouldn't say it's fulfilled, but then, I wouldn't say we program in a terribly object-oriented way most of the time. When I was quite a bit younger, I found it odd that Alan Kay would simultaneously have been working on user interfaces and on object-oriented programming. More recently I think I have begun to grok this connection. My latest Eclipse problem is yet more evidence of why it's a useful one.

This connection is also one which functional programmers of the Lisp-y, Scheme-y schools understand. The abstractive power of these languages is supposed to be used—I've heard it said, at least—to construct domain-specific abstractions which naturally model the elements of the program's work (its “objects”, you could say, except that here we won't). In this way, the program itself is lifted up to a level of abstraction which the user, by definition, would understand. (Emacs users might be able to tell me how well this can work out... anyone? Oh, all right.) I lean more towards the object abstraction than the lambda, but perhaps it's six versus half-a-dozen.

Perhaps disappointingly, that's mostly the end of this post. But I can't resist appending a rant about my own work. What I'm convinced of is that the object abstraction is everywhere... it's just latent a lot of the time. It's in C programs, functional programs, windowing systems, filesystems, OS kernels, spreadsheets, web browsers, IDEs. It's latent in any chunk of state at all. Yet the promise of seamlessly bridging that gap—of constructing a continuum between the programmatic and the user-facing—is not yet with us. That's because there are hundreds of different ways in which this state has been constructed and encoded, and no infrastructure unifies them. Classically, we can only shrug and say that people weren't enlightened enough to write their code the “right way”, using the right languages, targeting the right runtime infrastructure, and so on. But more likely, those “right” things were never fully realised, and never will be. Either way, what we need is a postmodern object-oriented runtime: one that can find the object abstraction, and present it to us where it exists, even if that presentation is something of an illusion—an adaptation, you could say—of reality. (This concept is also similar to views in a relational database.)

What would such a runtime look like? What's a precise definition of the problem it's solving, even? Both of these are hard questions to which I have no complete answer. But it's no coincidence my PhD was about adaptation (although I'm not saying you should read it). And my more recent side project on DwarfPython (that I would love to pursue, if only I could find a way of getting paid for doing so) is also tackling a subset of the same problem space. Instead of a language implementation owning its object representation, can we build one which gives up that ownership, but rather takes on the job of “seeing” arbitrary chunks of state as objects it can manipulate? The idea of DwarfPython is to use object producers' debugging information to do just that. More generally, in-memory state is not the only kind of object; I also have an interest in unifying files with objects. Again, rather than the classical approach of persistent programming languages, we can take a more postmodern approach in which each file has the freedom to represent its contents, or “object state”, in a different way, or a variety of ways, subject to appropriate interpretation. This is thematically similar to the work of my Bachelor's dissertation; although that pursued a far too classical approach, it was still trying to unify files with objects. So, finding the object abstraction in unusual places seems to have been a theme of my work from day −1, even if I didn't realise it at the time....

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