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Class jcsp.awt.ActiveButton

java.lang.Object
   |
   +----java.awt.Component
           |
           +----java.awt.Button
                   |
                   +----jcsp.awt.ActiveButton

public class ActiveButton
extends Button
implements CSProcess

Process Diagram

External View

             ________________
  configure |                | event
 ----->-----|  ActiveButton  |--->---
            |________________|
 

Internal View

             __________________________________________
            |  ____________      ____________________  |
  configure | |            |    |                    | | event
 ----->-------|  Configure |    | ActionEventHandler |----->---
            | |____________|    |____________________| |
            |                                          |
            |                             ActiveButton |
            |__________________________________________|
 

Description

An ActiveButton is a sub class of Button which uses Channels for event notification and configuration.

If the event Channel is not a null reference an new ActionEventHandler is created with the Channel and is registered as ActionListener with the ActiveButton and has its actionPerformed() method invoked when ActionEvents are generated. Any events generated when the ActionEventHandler is blocked writing to the event Channel are ignored so that the main Java Event Thread is not blocked. The output from the ActionEventHanlder is connected to the event Channel causing an Object to be sent down the Channel when the Button is pressed.

It is also possible to register Channels to be used to notify the occurrence of other types of Event that the Button generates. This can be done by calling one of the addXXXXEventChannel() methods.

To configure the Button messages can be sent down the configure channel. If the configure Channel is not a null reference a new Configure is created. The configure process sits in an infinite loop which reads from the configure Channel and configures the component based on the Object received (see table below for details).

Channel Protocols

Input Channels
configure String Change the label on the Button to the value of the String
Boolean
  1. If the Boolean Object refers to the Boolean.TRUE instance the button is made active
  2. If the Boolean Object refers to the Boolean.FALSE instance the button is made inactive
  3. If the Boolean Object refers to any other Boolean instance the message is discarded
Output Channels
event String The label on the ActiveButton

Example

 import java.awt.*;
 import jcsp.lang.*;
 import jcsp.awt.*;
 public class ButtonExample extends Frame {
   public ButtonExample() {
     super("Button Example");
     final Channel close = new One2OneChannel();
     ActiveButton b = new ActiveButton(null, close, "Close");
     add(b);
     setVisible(true);
     new Parallel(new CSProcess[] {
       b,
       new CSProcess() {
         public void run() {
           close.read();
           setVisible(false);
           System.exit(0);
         }
       }
     }).run();
   }
   public static void main(String argv[]) {
     new ButtonExample();
   }
 }
 

Author:
P.D.Austin
See Also:
ActionEventHandler

Variable Index

 o par
The Parallel construct containing the processes to be executed by this CSProcess.

Constructor Index

 o ActiveButton()
Constructs a new Button with no label, no configuration Channel and no event Channel.
 o ActiveButton(ChannelInput, ChannelOutput)
Constructs a new Button with no label, the configuration Channel configure and the event Channel event.
 o ActiveButton(ChannelInput, ChannelOutput, String)
Constructs a new Button with the label s, the configuration Channel configure and the event Channel event.
 o ActiveButton(String)
Constructs a new Button with the label s, no configuration Channel and no event Channel.

Method Index

 o addComponentEventChannel(ChannelOutput)
Add a new Channel to the Component which will be used to notify that a ComponentEvent has occurred on the component.
 o addFocusEventChannel(ChannelOutput)
Add a new Channel to the Component which will be used to notify that a FocusEvent has occurred on the component.
 o addKeyEventChannel(ChannelOutput)
Add a new Channel to the Component which will be used to notify that a KeyEvent has occurred on the component.
 o addMouseEventChannel(ChannelOutput)
Add a new Channel to the Component which will be used to notify that a MouseEvent has occurred on the component.
 o addMouseMotionEventChannel(ChannelOutput)
Add a new Channel to the Component which will be used to notify that a MouseMotionEvent has occurred on the component.
 o run()
The main body of this process.

Variables

 o par
 protected Parallel par
The Parallel construct containing the processes to be executed by this CSProcess.

Constructors

 o ActiveButton
 public ActiveButton()
Constructs a new Button with no label, no configuration Channel and no event Channel.

 o ActiveButton
 public ActiveButton(String s)
Constructs a new Button with the label s, no configuration Channel and no event Channel.

Parameters:
s - The label displayed on the ActiveButton
 o ActiveButton
 public ActiveButton(ChannelInput configure,
                     ChannelOutput event)
Constructs a new Button with no label, the configuration Channel configure and the event Channel event.

Parameters:
configure - The Channel configuration events should be sent down. Can be null if no configuration is required.
event - The Channel events will be notified down when the button is pressed. Can be null if events are going to be ignored.
 o ActiveButton
 public ActiveButton(ChannelInput configure,
                     ChannelOutput event,
                     String s)
Constructs a new Button with the label s, the configuration Channel configure and the event Channel event.

Parameters:
configure - The Channel configuration events should be sent down. Can be null if no configuration is required.
event - The Channel events will be notified down when the button is pressed. Can be null if events are going to be ignored.
s - The label displayed on the ActiveButton

Methods

 o addComponentEventChannel
 public void addComponentEventChannel(ChannelOutput componentEvent)
Add a new Channel to the Component which will be used to notify that a ComponentEvent has occurred on the component. This should be used instead of registering a ComponentListener with the component. It is possible to add more than one Channel by calling this method multiple times If the reference passed is null no action will be taken. Otherwise a new ComponentEventHanlder will be generated for the Channel so that each Channel operates independently of the others.

NOTE: This method must be called before this process is run otherwise it will not function correctly.

Parameters:
componentEvent - The channel to send component events down. If the Channel is to be shared with other events it should be a Many2OneChannel.
See Also:
ComponentEventHandler
 o addFocusEventChannel
 public void addFocusEventChannel(ChannelOutput focusEvent)
Add a new Channel to the Component which will be used to notify that a FocusEvent has occurred on the component. This should be used instead of registering a FocusListener with the component. It is possible to add more than one Channel by calling this method multiple times If the reference passed is null no action will be taken. Otherwise a new FocusEventHanlder will be generated for the Channel so that each Channel operates independently of the others.

NOTE: This method must be called before this process is run otherwise it will not function correctly.

Parameters:
focusEvent - The channel to send focus events down. If the Channel is to be shared with other events it should be a Many2OneChannel.
See Also:
FocusEventHandler
 o addKeyEventChannel
 public void addKeyEventChannel(ChannelOutput keyEvent)
Add a new Channel to the Component which will be used to notify that a KeyEvent has occurred on the component. This should be used instead of registering a KeyListener with the component. It is possible to add more than one Channel by calling this method multiple times If the reference passed is null no action will be taken. Otherwise a new KeyEventHanlder will be generated for the Channel so that each Channel operates independently of the others.

NOTE: This method must be called before this process is run otherwise it will not function correctly.

Parameters:
keyEvent - The channel to send key events down. If the Channel is to be shared with other events it should be a Many2OneChannel.
See Also:
KeyEventHandler
 o addMouseEventChannel
 public void addMouseEventChannel(ChannelOutput mouseEvent)
Add a new Channel to the Component which will be used to notify that a MouseEvent has occurred on the component. This should be used instead of registering a MouseListener with the component. It is possible to add more than one Channel by calling this method multiple times If the reference passed is null no action will be taken. Otherwise a new MouseEventHanlder will be generated for the Channel so that each Channel operates independently of the others.

NOTE: This method must be called before this process is run otherwise it will not function correctly.

Parameters:
mouseEvent - The channel to send key events down. If the Channel is to be shared with other events it should be a Many2OneChannel.
See Also:
MouseEventHandler
 o addMouseMotionEventChannel
 public void addMouseMotionEventChannel(ChannelOutput mouseMotionEvent)
Add a new Channel to the Component which will be used to notify that a MouseMotionEvent has occurred on the component. This should be used instead of registering a MouseMotionListener with the component. It is possible to add more than one Channel by calling this method multiple times If the reference passed is null no action will be taken. Otherwise a new MouseMotionEventHanlder will be generated for the Channel so that each Channel operates independently of the others.

NOTE: This method must be called before this process is run otherwise it will not function correctly.

Parameters:
mouseMotionEvent - The channel to send key events down. If the Channel is to be shared with other events it should be a Many2OneChannel.
See Also:
MouseMotionEventHandler
 o run
 public void run()
The main body of this process.


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