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Class jcsp.awt.ActiveWindow
java.lang.Object
|
+----java.awt.Component
|
+----java.awt.Container
|
+----java.awt.Window
|
+----jcsp.awt.ActiveWindow
- public class ActiveWindow
- extends Window
- implements CSProcess
Process Diagram
External View
________________
configure | | event
----->-----| ActiveWindow |--->---
|________________|
Internal View
__________________________________________
| ____________ ____________________ |
configure | | | | | | event
----->-------| Configure | | WindowEventHandler |----->---
| |____________| |____________________| |
| |
| ActiveWindow |
|__________________________________________|
Description
An ActiveWindow is a sub class of Window which uses Channels for event
notification and configuration.
If the event Channel is not a null reference an new WindowEventHandler is
created with the Channel and is registered as WindowListener with the
ActiveWindow and has its windowOpened(), windowClosed(), windowClosing(),
windowIconified(), windowDeiconified(), windowActivated() or windowDeactivated()
methods invoked when WindowEvents are generated. Any events generated
when the WindowEventHandler is blocked writing to the event Channel are
ignored so that the main Java Event Thread is not blocked. The output
from the WindowEventHanlder is connected to the event Channel causing an
Object to be sent down the Channel when the WindowEvents occur.
It is also possible to register Channels to be used to notify the
occurrence of other types of Event that the Window generates. This can
be done by calling one of the addXXXXEventChannel() methods.
To configure the Window messages can be sent down the configure
channel. If the configure Channel is not a null reference a new Configure
is created. The configure process sits in an infinite loop which reads
from the configure Channel and configures the component based on the
Object received (see table below for details).
Channel Protocols
Input Channels |
configure |
Boolean |
- If the Boolean Object refers to the Boolean.TRUE instance the
button is made active
- If the Boolean Object refers to the Boolean.FALSE instance the
button is made inactive
- If the Boolean Object refers to any other Boolean instance the
message is discarded
|
Output Channels |
event |
WindowEvent |
The WindowEvent Object generated by the component |
Example
import java.awt.*;
import jcsp.lang.*;
import jcsp.awt.*;
public class WindowExample extends Frame {
public WindowExample() {
super("Window Example");
final Channel event = new One2OneChannel();
final Channel id = new One2OneChannel();
ActiveWindow w = new ActiveWindow(null, event, this);
setVisible(true);
w.setVisible(true);
new Parallel(new CSProcess[] {
w,
new EventIDFilter(event, id),
new CSProcess() {
public void run() {
Integer i = (Integer)id.read();
if (i.intValue() == WindowEvent.WINDOW_OPENED) {
setVisible(false);
w.setVisible(false);
System.exit(0);
}
}
}
}).run();
}
public static void main(String argv[]) {
new WindowExample();
}
}
- Author:
- P.D.Austin
-
par
- The Parallel construct containing the processes to be executed by this CSProcess.
-
ActiveWindow(ChannelInput, ChannelOutput, Frame)
- Constructs a new ActiveWindow.
-
ActiveWindow(Frame)
- Constructs a new ActiveWindow.
-
addComponentEventChannel(ChannelOutput)
- Add a new Channel to the Component which will be used to notify that
a ComponentEvent has occurred on the component.
-
addContainerEventChannel(ChannelOutput)
- Add a new Channel to the Container which will be used to notify that
a ContainerEvent has occurred on the Container.
-
addFocusEventChannel(ChannelOutput)
- Add a new Channel to the Component which will be used to notify that
a FocusEvent has occurred on the component.
-
addKeyEventChannel(ChannelOutput)
- Add a new Channel to the Component which will be used to notify that
a KeyEvent has occurred on the component.
-
addMouseEventChannel(ChannelOutput)
- Add a new Channel to the Component which will be used to notify that
a MouseEvent has occurred on the component.
-
addMouseMotionEventChannel(ChannelOutput)
- Add a new Channel to the Component which will be used to notify that
a MouseMotionEvent has occurred on the component.
-
run()
- The main body of this process.
par
protected Parallel par
- The Parallel construct containing the processes to be executed by this CSProcess.
ActiveWindow
public ActiveWindow(Frame f)
- Constructs a new ActiveWindow.
- Parameters:
- f - The parent frame for the window
ActiveWindow
public ActiveWindow(ChannelInput configure,
ChannelOutput event,
Frame f)
- Constructs a new ActiveWindow.
- Parameters:
- configure - The Channel configuration events should be sent down. Can be null if no configuration is required.
- event - The Channel events will be notified down when the button is pressed. Can be null if events are going to be ignored.
- f - The parent frame for the window
addContainerEventChannel
public void addContainerEventChannel(ChannelOutput containerEvent)
- Add a new Channel to the Container which will be used to notify that
a ContainerEvent has occurred on the Container. This should be used
instead of registering a ContainerListener with the Container. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new ContainerEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- containerEvent - The channel to send Container events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- ContainerEventHandler
addComponentEventChannel
public void addComponentEventChannel(ChannelOutput componentEvent)
- Add a new Channel to the Component which will be used to notify that
a ComponentEvent has occurred on the component. This should be used
instead of registering a ComponentListener with the component. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new ComponentEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- componentEvent - The channel to send component events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- ComponentEventHandler
addFocusEventChannel
public void addFocusEventChannel(ChannelOutput focusEvent)
- Add a new Channel to the Component which will be used to notify that
a FocusEvent has occurred on the component. This should be used
instead of registering a FocusListener with the component. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new FocusEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- focusEvent - The channel to send focus events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- FocusEventHandler
addKeyEventChannel
public void addKeyEventChannel(ChannelOutput keyEvent)
- Add a new Channel to the Component which will be used to notify that
a KeyEvent has occurred on the component. This should be used
instead of registering a KeyListener with the component. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new KeyEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- keyEvent - The channel to send key events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- KeyEventHandler
addMouseEventChannel
public void addMouseEventChannel(ChannelOutput mouseEvent)
- Add a new Channel to the Component which will be used to notify that
a MouseEvent has occurred on the component. This should be used
instead of registering a MouseListener with the component. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new MouseEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- mouseEvent - The channel to send key events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- MouseEventHandler
addMouseMotionEventChannel
public void addMouseMotionEventChannel(ChannelOutput mouseMotionEvent)
- Add a new Channel to the Component which will be used to notify that
a MouseMotionEvent has occurred on the component. This should be used
instead of registering a MouseMotionListener with the component. It is
possible to add more than one Channel by calling this method multiple times
If the reference passed is null no action will be taken. Otherwise
a new MouseMotionEventHanlder will be generated for the Channel so that
each Channel operates independently of the others.
NOTE: This method must be called before this process is run otherwise
it will not function correctly.
- Parameters:
- mouseMotionEvent - The channel to send key events down. If the Channel
is to be shared with other events it should be a Many2OneChannel.
- See Also:
- MouseMotionEventHandler
run
public void run()
- The main body of this process.
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