School of Computing

Publications by Dr Chee Siang (Jim) Ang

Also view these in the Kent Academic Repository

Articles
Wang, Z., Alwattar, A., Alfredsson, M., Horne, R., Chee Siang, A., Condell, J., Flowers, E., Robinson, T., Rooksby, J., Saha, S. and others. (2025) 'Evaluation of carbon based interconnects for digital signalling in printed flexible electronics on sustainable substrates', IEEE JOURNAL ON FLEXIBLE ELECTRONIC.
Rose, L., Saha, S., Flowers, E., Ang, C. S., Casson, A., Condell, J., Matcham, F., Robinson, T. and Rooksby, J. (2025) 'Family caregiver perspectives on digital methods to measure of stress: a qualitative descriptive study', Journal of Medical Internet Research. JMIR.
Jawharieh, H. H., Tabbaa, L., Ang, C. S., Cheung, E. and Covaci, A. (2024) 'Care Beyond Borders: Investigating Virtual Reality Deployment Opportunities & Challenges Through the Lens of Dementia Care', International Journal of Human–Computer Interaction. Taylor & Francis. doi: 10.1080/10447318.2024.2400400.
Ajeet Gokani, H., Sommerlad, A., Jawharieh, H., Ang, C. S. and Huntley, J. (2024) 'Carers and professionals' views on using virtual reality in dementia care: A qualitative study', Dementia. Sage, pp. 71-90. doi: 10.1177/14713012241272786.
Xygkou, A., Siriaraya, P., She, W. J., Covaci, A. and Siang Ang, C. (2024) '"Can I be more social with a chatbot?": social connectedness through interactions of autistic adults with a conversational virtual human', International Journal of Human-Computer Interaction. Taylor and Francis, pp. 8937-8954. doi: 10.1080/10447318.2023.2292880.
Ang, C. S. and Venkatachala, R. (2023) 'Generalizability of Machine Learning to Categorize Various Mental Illness Using Social Media Activity Patterns', Societies. MDPI. doi: 10.3390/soc13050117.
Ang, C. S., Siriaraya, P., Tabbaa, L., Falzarano, F., Kanjo, E. and Prigerson, H. (2023) 'Editorial for Advances in Human-Centred Dementia Technology', International Journal of Human-Computer Studies. Elsevier. doi: 10.1016/j.ijhcs.2022.102964.
Alhasan, K., Ceccaldi, E., Covaci, A., Mancini, M., Altarriba Bertran, F., Huisman, G., Lemke, M. and Ang, C. S. (2022) 'The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices', Proceedings of the ACM on Human-Computer Interaction. ACM on Human-Computer Interaction, Association for Computing Machinery (ACM). doi: 10.1145/3549517.
Nicholls, B., Ang, C. S., Kanjo, E., Siriaraya, P., Bafti, S. M., Yeo, W.-H. and Tsanas, A. (2022) 'An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating', Computers in Biology and Medicine. Elsevier. doi: 10.1016/j.compbiomed.2022.106068.
She, W. J., Ang, C. S., Neimeyer, R., Burke, L., Zhang, Y., Jatowt, A., Kawai, Y., Hu, J., Rauterberg, M., Prigerson, H. and others. (2022) 'Investigation of a Web-based Explainable AI Screening for Prolonged Grief Disorder', IEEE Access. IEEE, pp. 41164-41185. doi: 10.1109/ACCESS.2022.3163311.
Griffiths, C., da Silva, K. M., Leathlean, C., Jianga, H., Ang, C. S. and Searle, R. (2022) 'Investigation of physical activity, sleep, and mental health recovery in treatment resistant depression (TRD) patients receiving repetitive transcranial magnetic stimulation (rTMS) treatment', Journal of Affective Disorders Reports. Elsevier. doi: 10.1016/j.jadr.2022.100337.
Tabbaa, L., Searle, R., Mirzaee, S., Hossain, M. M., Intarasirisawat, J., Glancy, M. and Ang, C. S. (2021) 'VREED: Virtual Reality Emotion Recognition Dataset using Eye Tracking & Physiological Measures', Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp. 1-20. doi: 10.1145/3495002.
Mahmood, M., Kwon, S., Kim, Y.-S., Siriaraya, P., Choi, J., Boris, O., Kang, K., Jun Yu, K., Jang, Y. C., Ang, C. S. and others. (2021) 'Wireless Soft Scalp Electronics and Virtual Reality System for Motor Imagery-based Brain-Machine Interfaces', Advanced Science. Wiley. doi: 10.1002/advs.202101129.
Lee, J. A., Efstratiou, C., Siriaraya, P., Sharma, D. and Ang, C. S. (2021) 'SnapAppy: A positive psychology intervention using smartphone photography to improve emotional well-being', Pervasive and Mobile Computing. Elsevier. doi: 10.1016/j.pmcj.2021.101369.
Tabbaa, L., Ang, C. S., Siriaraya, P., She, W. J. and Prigerson, H. G. (2021) 'A Reflection on Virtual Reality Design for Psychological, Cognitive & Behavioral Interventions: Design Needs, Opportunities & Challenges', Int J of Human Computer Interaction. Taylor & Francis, pp. 851-866. doi: 10.1080/10447318.2020.1848161.
Mzurikwao, D., Khan, M. U., Williams Samuel, O., Cinatl, J., Wass, M. N., Michaelis, M., Marcelli, G. and Ang, C. S. (2020) 'Towards Image-based Cancer Cell Lines Authentication Using Deep Neural Networks', Scientific Reports. Nature Publishing. doi: 10.1038/s41598-020-76670-6.
Matsangidou, M., Otkhmezuri, B., Ang, C. S., Avraamides, M., Riva, G., Gaggioli, A., Iosif, D. and Karekla, M. (2020) '"Now i can see me" designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns', Human-Computer Interaction. Taylor & Francis. doi: 10.1080/07370024.2020.1788945.
Intarasirisawat, J., Ang, C. S., Efstratiou, C., Dickens, L., Sriburapar, N., Sharma, D. and Asawathaweeboon, B. (2020) 'An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence', Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. ACM. doi: 10.1145/3411837.
Mishra, S., Kim, Y.-S., Intarasirisawat, J., Kwon, Y.-T., Lee, Y., Mahmood, M., Lim, H.-R., Yu, K. J., Chee Siang, A. and Yeo, W.-H. (2020) 'Soft, wireless periocular wearable electronics for real-time detection of eye vergence in a virtual reality toward mobile eye therapies', Science Advances. American Association for the Advancement of Science. doi: 10.1126/sciadv.aay1729.
Mahmood, M., Mzurikwao, D., Kim, Y.-S., Lee, Y., Mishra, S., Herbert, R., Duarte, A., Ang, C. S. and Yeo, W.-H. (2019) 'Fully portable and wireless universal brain-machine interfaces enabled by flexible scalp electronics and deep-learning algorithm', Nature Machine Intelligence. Nature, pp. 412-422. doi: 10.1038/s42256-019-0091-7.
Rose, V., Stewart, I., Jenkins, K. G., Tabbaa, L., Ang, C. S. and Matsangidou, M. (2019) 'Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting', Dementia. SAGE. doi: 10.1177/1471301219868036.
Intarasirisawat, J., Ang, C. S., Efstratiou, C., Dickens, L. and Page, R. (2019) 'Exploring the Touch and Motion Features in Game-Based Cognitive Assessments', Journal of Interactive, Mobile, Wearable and Ubiquitous Technologies. ACM. doi: 10.1145/3351245.
Douglas, K., Uscinski, J., Sutton, R. M., Cichocka, A., Nefes, T., Ang, C. S. and Deravi, F. (2019) 'Understanding conspiracy theories', Advances in Political Psychology. Wiley, pp. 3-35. doi: 10.1111/pops.12568.
Otkhmezuri, B., Boffo, M., Siriaraya, P., Matsangidou, M., Wiers, R. W., Mackintosh, B., Ang, C. S. and Salemink, E. (2019) 'Believing Is Seeing: A Proof-of-Concept Semiexperimental Study on Using Mobile Virtual Reality to Boost the Effects of Interpretation Bias Modification for Anxiety', JMIR Mental Health. JMIR. doi: 10.2196/11517.
Matsangidou, M., Ang, C. S., Mauger, A. R., Intarasirisawat, J., Otkhmezuri, B. and Avraamides, M. (2019) 'Is Your Virtual Self as Sensational as Your Real? Virtual Reality: The Effect of Body Consciousness on the Experience of Exercise Sensations', Psychology of Sport & Exercise. Elsevier, pp. 218-224. doi: 10.1016/j.psychsport.2018.07.004.
Kanjo, E., Younis, E. M. and Ang, C. S. (2018) 'Deep Learning Analysis of Mobile Physiological, Environmental and Location Sensor Data for Emotion Detection', Information Fusion. Elsevier, pp. 46-56. doi: 10.1016/j.inffus.2018.09.001.
Matsangidou, M., Otterbacher, J., Ang, C. S. and Zaphiris, P. (2018) 'Can the Crowd Tell How I Feel? Trait Empathy and Ethnic Background in a Visual Pain Judgment Task.', Universal Access in the Information Society. Springer, pp. 649-661. doi: 10.1007/s10209-018-0611-y.
Putjorn, P., Siriaraya, P., Deravi, F. and Ang, C. S. (2018) 'Investigating the use of sensor-based IoET to facilitate learning for children in rural Thailand', PLOS ONE. Public Library of Science. doi: 10.1371/journal.pone.0201875.
Kanjo, E., Kuss, D. and Ang, C. S. (2017) 'NotiMind: Utilizing Responses to Smart Phone Notifications as Affective sensors', IEEE Access. IEEE. doi: 10.1109/ACCESS.2017.2755661.
Chauhan, S., Bobrowicz, A. and Ang, C. (2017) 'Perception of Digital and Physical Sculpture by People with Dementia: An Investigation into Creative Potential', The International Journal of New Media, Technology and the Arts. CG Publisher, pp. 11 -25. doi: 10.18848/2326-9987/CGP/v12i02/11-25.
Douglas, K., Ang, C. S. and Deravi, F. (2017) 'Reclaiming the truth', The Psychologist, pp. 36-42. Available at: https://thepsychologist.bps.org.uk/volume-30/june-2017/reclaiming-truth.
Lee, Y., Nicholls, B., Lee, D. S., Chen, Y., Chun, Y., Ang, C. S. and Yeo, W.-H. (2017) 'Soft Electronics Enabled Ergonomic Human-Computer Interaction for Swallowing Training', Scientific Reports. Nature Publishing Group. doi: 10.1038/srep46697.
Bailey, J., Webster, R., Hunter, R., Griffin, M., Freemantle, N., Rait, G., Estcourt, C., Michie, S., Anderson, J., Stephenson, J. and others. (2016) 'The Men's Safer Sex project: intervention development and feasibility randomised controlled trial of an interactive digital intervention to increase condom use in men', Health Technology Assessment. doi: 10.3310/hta20910.
Otterbacher, J., Ang, C. S., Litvak, M. and Atkins, D. (2016) 'Show Me You Care: Trait Empathy, Linguistic Style and Mimicry on Facebook', ACM Transactions on Internet Technology. ACM. doi: 10.1145/2996188.
Farzin, D., Chee Siang, A., M A, H. B. A., Areej, A.-W., Malcolm, P. and Mohamed, S. (2015) 'Usability and Performance Measure of a Consumer-grade Brain Computer Interface System for Environmental Control by Neurological Patients', International Journal of Engineering and Technology Innovation. Taiwan Association of Engineering and Technology Innovation, pp. 165-177. Available at: http://sparc.nfu.edu.tw/~ijeti/download.php?file_id=103.
Alelis, G., Bobrowicz, A. and Ang, C. S. (2015) 'Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices', Behaviour & Information Technology. Taylor & Francis, pp. 1064-1078. doi: 10.1080/0144929X.2015.1056548.
Bailey, J. V., Webster, R., Hunter, R., Freemantle, N., Rait, G., Michie, S., Estcourt, C., Anderson, J., Gerressu, M., Stephenson, J. and others. (2015) 'The Men's Safer Sex (MenSS) trial: protocol for a pilot randomised controlled trial of an interactive digital intervention to increase condom use in men', BMJ Open. doi: doi:10.1136/bmjopen-2014-007552.
Green, M., Bobrowicz, A. and Ang, C. S. (2015) 'The lesbian, gay, bisexual and transgender community online: discussions of bullying and self-disclosure in YouTube videos', Behaviour & Information Technology. Taylor & Francis, pp. 704-712. doi: 10.1080/0144929X.2015.1012649.
Wilkinson, D. T., Moreno, S., Ang, C. S., Deravi, F., Sharma, D. and Sakel, M. (2015) 'Emotional Correlates of Unirhinal Odor Identification', Laterality: Asymmetries of Body, Brain and Cognition. Taylor and Francis, pp. 85-99. doi: 10.1080/1357650X.2015.1075546.
Pruet, P., Ang, C. S. and Farzin, D. (2014) 'Understanding tablet computer usage among primary school students in underdeveloped areas: Students' technology experience, learning styles and attitudes', Computers in Human Behavior. Elsevier, pp. 1131-1144. doi: 10.1016/j.chb.2014.09.063.
Emeakaroha, A., Ang, C. S., Yan, Y. and Hopthrow, T. (2014) 'Integrating persuasive technology with energy delegates for energy conservation and carbon emission reduction in a university campus', Energy. Elsevier, pp. 357-374. doi: doi:10.1016/j.energy.2014.08.027.
Emeakaroha, A., Ang, C. S., Yan, Y. and Hopthrow, T. (2014) 'A persuasive feedback support system for energy conservation and carbon emission reduction in campus residential buildings', Energy and Buildings. Elsevier, pp. 719-732. doi: doi:10.1016/j.enbuild.2014.07.071.
Ang, C. S., Bobrowicz, A., Schiano, D. J. and Nardi, B. (2013) 'Data in the wild: some reflections', Interactions, pp. 39-43. doi: 10.1145/2427076.2427085.
Christou, G., Lai-Chong Law, E., Zaphiris, P. and Ang, C. S. (2013) 'Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games', Behaviour & Information Technology, pp. 724-734. doi: 10.1080/0144929X.2012.754497.
Siriaraya, P., Ang, C. S. and Bobrowicz, A. (2012) 'Exploring the potential of virtual worlds in engaging older people and supporting healthy ageing', Behaviour & Information Technology. Behaviour & Information Technology, pp. 1-12. doi: doi:10.1080/0144929X.2012.691552.
Siriaraya, P. and Ang, C. S. (2012) 'Age Differences in the Perception of Social Presence in the Use of 3D Virtual World for Social Interaction', Interacting with Computers. Elsevier, pp. 280-291. doi: 10.1016/j.intcom.2012.03.003.
Siriaraya, P. and Ang, C. S. (2012) 'Characteristics and Usage Patterns of Older People in a 3D Online Multi-User Virtual Environment', Computers in Human Behavior. Elsevier, pp. 1873-1882. doi: 10.1016/j.chb.2012.05.005.
Emeakaroha, A., Ang, C. S. and Yan, Y. (2012) 'Challenges in Improving Energy Efficiency in a University Campus Through the Application of Persuasive Technology and Smart Sensors', Challenges, pp. 290-318. doi: 10.3390/challe3020290.
Ang, C. S. (2011) 'Interaction networks and patterns of guild community in massively multiplayer online games', Social Network Analysis and Mining, pp. 341-353. doi: doi:10.1007/s13278-011-0025-9.
Kisilevich, S., Ang, C. S. and Last, M. (2011) 'Large-Scale Analysis of Self-Disclosure Patterns among Online Social Networks Users: A Russian Context', Knowledge and Information Systems. Springer, pp. 609-628. doi: 10.1007/s10115-011-0443-z.
Ang, C. S., Sakel, M., Pepper, M. G. and Phillips, M. P. (2011) 'Use of Brain Computer Interfaces in Neurological Rehabilitation', British Journal of Neuroscience Nursing, pp. 523-528. doi: 10.12968/bjnn.2011.7.3.523.
Siriaraya, P., Tang, C., Ang, C. S., Pfeil, U. and Zaphiris, P. (2011) 'A Comparison of Empathic Communication Pattern for Teenagers and Older People in Online Support Communities', Behaviour & Information Technology. Taylor and Francis, pp. 617-628. doi: 10.1080/0144929X.2011.582146.
Pfeil, U., Svangstu, K., Ang, C. S. and Zaphiris, P. (2011) 'Social Roles in an Online Support Community for Older People', International Journal of Human-Computer Interaction. Taylor and Francis, pp. 323-347. doi: 10.1080/10447318.2011.540490.
Lau, A., Siek, K., Fernandez-Luque, L., Tange, H., Chhanabhai, P., Li, S., Elkin, P., Arjabi, A., Walczowski, L. T., Ang, C. S. and others. (2011) 'The Role of Social Media for Patients and Consumer Health', Yearbook of Medical Informatics, pp. 131-138. Available at: http://www.ncbi.nlm.nih.gov/pubmed/21938338.
Ang, C. S. and Zaphiris, P. (2010) 'Social Roles of Players in MMORPG Guilds', Information, Communication & Society. Routledge, pp. 592-614. doi: 10.1080/13691180903266952.
Ang, C. S. (2010) 'Computer Games and Socio-Cultural Play: An Activity Theoretical Perspective', Games and Culture. doi: 10.1177/1555412009360411.
Ang, C. S., Zaphiris, P. and Wilson, S. (2010) 'A Case Study Analysis of a Constructionist Knowledge Building Community with Activity Theory', Behaviour and Information Technology. Taylor and Francis, pp. 537-554. doi: 10.1080/0144929X.490921.
Pfeil, U., Ang, C. S. and Zaphiris, P. (2009) 'Issues and Challenges of Teaching and Learning in 3D Virtual Worlds: Real Life Case Studies', Journal of Educational Media International, pp. 223-238.
Ang, C. S., Avni, E. and Zaphiris, P. (2008) 'Linking Pedagogical Theory of Computer Games to their Usability', International Journal on E-Learning.
Ang, C. S. and Zaphiris, P. (2008) 'Social Learning in MMOG: An Activity Theoretical Perspective', Journal of Interactive Technology and Smart Education, pp. 84-102. doi: 10.1108/17415650810880754.
Ang, C. S. and Rao, R. K. (2008) 'Computer Game Theories for Designing Motivating Educational Software: A Survey Study', International Journal on E-Learning, pp. 181-199.
Zaphiris, P., Ang, C. S. and Law, D. (2007) 'Individualistic versus competitive game-based e-learning', Advanced Technology for Learning. ACTA Press Anaheim, CA, USA, pp. 206-211. Available at: http://dl.acm.org/citation.cfm?id=1722220.
Ang, C. S., Zaphiris, P. and Mahmood, S. (2007) 'A model of cognitive loads in massively multiplayer online role playing games', Interacting with Computers. Elsevier, pp. 167-179. doi: 10.1016/j.intcom.2006.08.006.
Zaphiris, P. and Ang, C. S. (2007) 'HCI issues in computer games', Interacting with Computers. Elsevier, pp. 135-139. doi: 10.1016/j.intcom.2006.08.007.
Pfeil, U., Zaphiris, P. and Ang, C. S. (2006) 'Cultural Differences in Collaborative Authoring of Wikipedia', Journal of Computer-Mediated Communication, pp. 88-113. doi: 10.1111/j.1083-6101.2006.00316.x.
Ang, C. S. (2006) 'Rules, gameplay, and narratives in video games', Simulation & Gaming, pp. 306-325. doi: 10.1177/1046878105285604.
Ang, C. S. (2006) 'Computer, games and culture.', Interfaces. The Institute for Operations Research and the Management Sciences, pp. 9-9.
Ang, C. S. and Rao, R. K. (2005) 'Designing Interactivity in Computer Games a UML Approach', International Journal of Intelligent Games and Simulation. University of Wolverhampton, pp. 62-69.
Book sections
Siriaraya, P. and Ang, C. S. (2019) 'The Social Interaction Experiences of Older People in a 3D Virtual Environment', in Sayago, S. (ed.) Perspectives on Human-Computer Interaction Research with Older People. Springer, pp. 101-117. doi: 10.1007/978-3-030-06076-3_7.
Litvak, M., Otterbacher, J., Ang, C. S. and Atkins, D. (2016) 'Social and Linguistic Behavior and its Correlation to Trait Empathy', in Workshop on Computational Modeling of People's Opinions, Personality, and Emotions in Social Media. PEOPLES 2016, Association for Computational Linguistics, pp. 128-137. Available at: https://peoples2016.github.io/accepted.html.
Ang, C. S. and Zaphiris, P. (2008) 'Computer Games and Language Learning', in Kidd, T. T. and Song, H. (eds) Handbook of Research on Instructional Systems and Technology. ACM Digital Library, pp. 449-462. doi: 10.4018/978-1-59904-865-9.ch032.
Ang, C. S., Zaphiris, P. and Wilson, S. (2007) 'The social aspect of computer games: an activity theoretical model', in Playful Teaching, Learning Games: New Tool for Digital Classrooms. HCI International Conference 2007, SensePublishers, pp. 21-37. doi: 10.1007/978-94-6091-460-7_2.
Zaphiris, P., Ang, C. S. and Laghos, A. (2007) 'Online Communities', in The Human-Computer Interaction Handbook. Lawrence Erlbaum Associates, pp. 603-620. doi: 10.1201/9781410615862.ch30.
Ang, C. S. and Zaphiris, P. (2006) 'Developing Enjoyable Second Language Learning Software Tools: a computing game paradigm', in Zaphiris, P. and Zacharia, G. (eds) User-Centered Computer Aided Language Learning. IGI Global, pp. 1-21. doi: 10.4018/978-1-59140-750-8.ch001.
Ang, C. S. and Goh, W. (2004) 'An E-learning Structure at the Workplace: A Narratological Approach', in Khalid, H., Helander, M., and Yeo, A. (eds) Work with computing systems 2004 : bridging diversity at work : proceedings of the 7th International Conference on WWCS. Seventh International Conference on Work With Computing Systems., Puchong, Selangor, Malaysia: Damai Sciences.
Monographs
da Costa-Abreu, M., Ang, C. S., Fairhurst, M. and Kelly, S. W. (2011) Software Development to Facilitate Communications - An Evaluation Report to the Graham Care Group. School of Engineering and Digital Arts.
da Costa-Abreu, M., Ang, C. S., Fairhurst, M. and Kelly, S. W. (2010) Has the Installation of Sensor Technology Enhanced the Case of our Residents? An Evaluation Report to The Priory (Pembury) Ltd (part of the Graham Care Group). School of Engineering and Digital Arts.
Conference or workshop items
Xygkou, A., Chee Siang, A., Siriaraya, P., Kopecki, J., Covaci, A., Kanjo, E. and Wan-Jou, S. (2024) 'MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia', in. CHI '24: CHI Conference on Human Factors in Computing Systems. doi: 10.1145/3613904.3642538.
Covaci, A., Alhasan, K., Loonker, M., Farrell, B., Tabbaa, L., Ppali, S. and Ang, C. S. (2023) 'No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse', in. CHI '23: CHI Conference on Human Factors in Computing Systems, ACM, pp. 1-17. doi: 10.1145/3544548.3581305.
Ppali, S., Lalioti, V., Branch, B., Ang, C. S., Thomas, A., Wohl, B. and Covaci, A. (2022) 'Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice', in. CHI '22: CHI Conference on Human Factors in Computing Systems, ACM, pp. 1-19. doi: 10.1145/3491102.3501922.
Cheung, E., Ang, C. S., Siriaraya, P., Ppali, S., Breen, K. and Fatima, S. (2022) 'VRPassport: Travel the world in Virtual Reality for people with Dementia', in. ACM CHI Conference on Human Factors in Computing Systems 2022. Available at: https://cis.unimelb.edu.au/hci/emotion-workshop.
Lalioti, V., Ppali, S., Thomas, A., Hrafnkelsson, R., Grierson, M., Ang, C. S., Wohl, B. and Covaci, A. (2021) 'VR Rehearse & Perform - A platform for rehearsing in Virtual Reality', in. VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, ACM. doi: 10.1145/3489849.3489896.
She, W. J., Siriaraya, P., Ang, C. S. and Prigerson, H. (2021) 'Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving', in. ACM SIGCHI 2021, ACM. doi: 10.1145/3411764.3445336.
Mzurikwao, D., Williams Samuel, O., Grace Asogbon, M., Li, X., Li, G., Yeo, W.-H., Efstratiou, C. and Siang Ang, C. (2019) 'A Channel Selection Approach Based on Convolutional Neural Network for Multi-channel EEG Motor Imagery Decoding', in. 2019 IEEE Second International Conference on Artificial Intelligence and Knowledge Engineering (AIKE), New York, USA: IEEE, pp. 195-202. doi: 10.1109/AIKE.2019.00042.
Tabbaa, L., Ang, C. S., Rose, V., Siriaraya, P., Stewart, I., Jenkins, K. and Matsangidou, M. (2019) 'Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals', in. ACM CHI Conference on Human Factors in Computing Systems 2019, ACM. doi: 10.1145/3290605.3300466.
Rose, V., Stewart, I., Jenkins, K., Ang, C. S. and Matsangidou, M. (2018) 'A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia', in. ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association. doi: 10.2312/egve.20181325.
Mzurikwao, D., Ang, C. S., Samuel, O. W., Asogbon, M. G., Li, X. and Li, G. (2018) 'Efficient Channel Selection Approach for Motor Imaginary Classification based on Convolutional Neural Network', in. IEEE International Conference on Cyborg and Bionic Systems (CBS), IEEE, pp. 418-421. doi: 10.1109/CBS.2018.8612157​.
Matsangidou, M., Ang, C. S., Mauger, L., Otkhmezuri, B. and Tabbaa, L. (2017) 'How Real is Unreal? Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain', in. INTERACT 2017 Conference, Springer. doi: 10.1007/978-3-319-68059-0_18.
Putjorn, P., Siriaraya, P., Ang, C. S. and Deravi, F. (2017) 'Designing a ubiquitous sensor-based platform to facilitate learning for young children in Thailand', in. MobileHCI 2017: 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, New York, USA: ACM. doi: 10.1145/3098279.3098525.
Nicholls, B., Ang, C. S., Efstratiou, C., Lee, Y. and Yeo, W.-H. (2017) 'Swallowing detection for game control: using skin-like electronics to support people with dysphagia', in. IEEE PerCom Workshop on Pervasive Health Technologies, IEEE. doi: 10.1109/PERCOMW.2017.7917598.
Walid, N., Noor, N. L. M., Ibrahim, E. N. M. and Ang, C. S. (2017) 'Potential Motivational Factors of Technology Usage for Indigenous People in Peninsular Malaysia', in. 4th International Conference on User Science and Engineering (i-USEr) 2016, IEEE, pp. 259-264. doi: 10.1109/IUSER.2016.7857971.
Bai, L., Efstratiou, C. and Ang, C. S. (2016) 'weSport: Utilising Wrist-Band Sensing to Detect Player Activities in Basketball Games', in. WristSense 2016: Workshop on Sensing Systems and Applications Using Wrist Worn Smart Devices (co-located with IEEE PerCom 2016). doi: 10.1109/percomw.2016.7457167.
Chong, M. K., Whittle, J., Rashid, U. and Ang, C. S. (2015) 'Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events', in. 15th IFIP TC 13 International Conference on Human-Computer Interaction, Springer-Link, pp. 367-375. doi: doi:10.1007/978-3-319-22698-9_24.
Walid, N., Ibrahim, E., Ang, C. S. and Noor, N. (2015) 'Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia', in. HCI International 2015, Springer, pp. 403-413. doi: 10.1007/978-3-319-20907-4_37.
Chauhan, S., Bobrowicz, A. and Ang, C. S. (2015) 'Perception of Digital and Physical Sculpture by People with Dementia', in. Tenth International Conference on the Arts in Society.
Putjorn, P., Ang, C. S., Deravi, F. and Chaiwut, N. (2015) 'Exploring the Internet of "Educational Things"(IoET) in rural underprivileged areas', in. 2015 12th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON), IEEE, pp. 1-5. doi: 10.1109/ECTICon.2015.7207125.
Morgado, L., Rodrigues, R., Coelho, A., Magano, O., Calcada, T., Trigueiros Cunha, P., Echave, C., Kordas, O., Sama, S., Oliver, J. V. and others. (2015) 'Cities in citizens' hands', in. 6th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2015).
Putjorn, P., Ang, C. S. and Deravi, F. (2015) 'Learning IoT without the "I" - Educational Internet of Things in a Developing Context', in. MobiSys 2015 - The 13th International Conference on Mobile Systems, Applications, and Services, New York, USA: ACM, pp. 11-13. doi: 10.1145/2753488.2753489.
Henderson, M., Nicholls, B., Ang, C. S., Smithard, D. and Marcelli, G. (2015) 'A Digital System to Quantify Eating Behaviour', in. Centre for Behaviour Change (CBC) Conference 2015, Harnessing Digital Technology for Health Behaviour Change.
Nicholls, B., Henderson, M., Marcelli, G. and Ang, C. S. (2015) '3D visualisation of the human anatomy for biofeedback therapy in swallowing disorder', in. Centre for Behaviour Change (CBC) Conference 2015, Harnessing Digital Technology for Health Behaviour Change.
Chong, M. K., Rashid, U., Whittle, J. and Ang, C. S. (2014) 'SqueezeDiary: Using Squeeze Gesture as Triggers of Diary Events', in. MobileHCI 2014, pp. 427-429. doi: 10.1145/2628363.2633572.
Chong, M. K., Whittle, J., Rashid, U. and Ang, C. S. (2014) 'Squeeze the moment: denoting diary events by squeezing', in. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2014), pp. 219-222. doi: doi:10.1145/2638728.2638734.
Siriaraya, P. and Ang, C. S. (2014) 'Recreating living experiences from past memories through virtual worlds for people with dementia', in. SIGCHI Conference on Human Factors in Computing Systems, New York, USA: ACM, pp. 3977-3986. doi: 10.1145/2556288.2557035.
Alelis, G., Bobrowicz, A. and Ang, C. S. (2013) 'Exhibiting Emotion: Capturing Visitors' Emotional Responses to Museum Artefacts', in. Second International Conference, DUXU 2013, Held as Part of HCI International, Berlin, Germany: Springer, pp. 429-438. doi: 10.1007/978-3-642-39238-2_47.
Emeakaroha, A., Ang, C. S. and Yan, Y. (2012) 'Energy efficiency improvement through the application of persuasive technology and smart sensors in a university campus', in. The Inaugural Pacific Rim Energy and Sustainability Congress.
Christou, G., Zaphiris, P., Ang, C. S. and Law, E. L.-C. (2011) 'Designing for the user experience of sociability in massively multiplayer online games', in. CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems, New York, USA: ACM, pp. 879-882. doi: 10.1145/1979742.1979544.
Smith, M., Zaphiris, P., Ang, C. S. and Hansen, D. (2010) 'Introduction to Social Network Analysis', in. SIGCHI conference on Human factors in computing systems.
Ang, C. S. and Zaphiris, P. (2009) 'Social Interaction Networks Simulstion in Virtual Communities', in. Twelfth IFIP Conference on Human-Computer Interaction (INTERACT 2009).
Zaphiris, P. and Ang, C. S. (2009) 'Introduction to Social Network Analysis', in. Twelfth IFIP conference on Human-Computer Interaction (INTERACT 2009). doi: 10.1007/978-3-642-03658-3_121.
Ang, C. S., Zaphiris, P. and Mahmood, S. (2006) 'Cognitive Load Issues in MMORPGs', in. Fun and Game 2006 Conference., New York, USA: ACM.
Ang, C. S., Zaphiris, P. and Wilson, S. (2005) 'Wiki-supported Collaborative Narrative Construction in Game Communities', in. The ECSCW'05 workshop on Computer Games & CSCW.
Ang, C. S., Zaphiris, P. and Wilson, S. (2005) 'Wiki-mediated Collaborative/Distributed Narrative Construction of Game Communities', in. The First International Wikimedia Conference.
Ang, C. S., Zaphiris, P. and Wilson, S. (2005) 'Social Interaction in Game Communities and Second Language Learning', in. The 19th British HCI Group Annual Conference.
Ang, C. S. and Rao, R. K. (2005) 'E-learning as Computer Games: Designing Immersive and Experiential Learning', in. 5th Pacific Rim Conference on Multimedia, Berlin, Germany: Springer, pp. 633-640. doi: 10.1007/978-3-540-30542-2_78.
Ang, C. S. and Rao, R. K. (2003) 'Theories of learning: a computer game perspective', in. Multimedia Software Engineering, 2003. Proceedings. Fifth International Symposium, IEEE, pp. 239-245. doi: 10.1109/MMSE.2003.1254447.
Edited books
(2009) Social Computing and Virtual Communities. Edited by P. Zaphiris and C. S. Ang. CRC Press, Taylor and Francis.
Ang, C. S. (2008) Human Computer Interaction: Concepts, Methodologies, Tools and Applications. Edited by P. Zaphiris and C. S. Ang. Information Science Reference. Available at: https://www.igi-global.com/book/human-computer-interaction/534.
Zaphiris, P. and Ang, C. S. (eds) (2008) Cross-Disciplinaryu Advances in Human Computer Interaction: User Modeling, Social Computing. Information Science Reference.
Total publications in KAR: 118 [See all in KAR]

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Last Updated: 05/05/2025