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Week 3 - Who are the users

As preparation for this activity, students were asked to consider advantages and disadvantages ready for discussion during the session. Their suggestions were entered into a Word document and a number of the points were discussed in more depth.

Advantages and disadvantages of user involvement when developing a prototype (some suggestions):

Advantages Disadvantages
Reduced chance of rejection Time
Increased likelihood of acceptability Lack of commitment
Increased understanding Lack of awareness of requirements
They will be using it so may know the problems Change their minds
What is wanted becomes clear May not know what is needed
Know how operations should be carried out User may exaggerate expectations
Brings user satisfaction Financial outlay
Thorough testing Superficial ideas
Good communication Resistance to change
Early involvement saves time and money later Unwilling to participate, but told to
Build on prior knowledge Lack of confidence in helping
Match product to requirements (goals) Supervisors may not wish them to be involved
It allows it to be designed to their needs Continual loop of prototyping - constant change
Could end up with the required criteria clearly defined May have very "strange" needs
Could save you time as they are involved from the beginning Can be expensive getting feedback from the users (time and money)
Helps to clarify your interpretation of their needs Could end up with too many required criteria
Will help with testing and feedback in order to possibly make changes How will you know that the people you ask to be involved are representative of the actual users
Helps clarify individual or group needs May not be aware of what is feasible / good


Week 3 Activities

1 Focus on a user group:

  • What are their general needs? What are their specific needs? What do researchers say about your group?

2 User involvement:

  • Advantages and disadvantages - personal thoughts as well as results of research

3 Pets CD:

  • Details on Blackboard
  • Structure diagram / storyboards
  • Team discussions - any changes?

4 The 'undo mechanism' activity and research:

Undo Mechanism

5 Activity on Week 3 folder of Blackboard:

Question: How would you summarise the concept of "universal usability" and describe it to:

  • A 10 year old
  • Your parents
  • Your partner

Activity: Different user groups have differing needs. Whilst not everyone in that group will "fit into the box", it is possible to assign characteristics to user groups so that they are able to successfully access the information you are providing. Explore the general characteristics for the following groups and explain in your Learning Journal what you might need to consider when designing a suitable interface. Also consider if these groups should be further sub-divided or re-configured and make a note your own suggestions and those of others in the group.

  • Reception age children (4-6)
  • Primary age children (7-11)
  • Secondary age children (12-16)
  • Older Teenagers
  • Retired
  • Novice users of computers
  • Occasional users of computers
  • Expert users of computers