School of Computing

Exploring sound-space with interactive genetic algorithms

Colin G. Johnson

Leonardo, 36(1):182-196, January 2003.

Abstract

This article describes a system which uses evolutionary computation to provide an interface to a complex sound synthesis algorithm. The article then considers a number of general issues which need to be considered when evolutionary computation is applied in artistic domains, and the differences between interactive and non-interactive genetic algorithms.

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Bibtex Record

@article{1705,
author = {Colin G. Johnson},
title = {Exploring sound-space with interactive genetic algorithms},
month = {January},
year = {2003},
pages = {182-196},
keywords = {determinacy analysis, Craig interpolants},
note = {},
doi = {},
url = {http://www.cs.kent.ac.uk/pubs/2003/1705},
    publication_type = {article},
    submission_id = {19988_1063818382},
    ISSN = {0024-094X},
    journal = {Leonardo},
    volume = {36},
    number = {1},
    publisher = {MIT Press},
}

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