School of Computing

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Abstract for Seminar

Computational creativity is the study of simulating behaviours that would be deemed creative if exhibited by humans. Our overall goal is to build software that can take on creative responsibility in art and science projects, whether autonomously or in collaboration with people. In the Computational Creativity group at Imperial (www.doc.ic.ac.uk/ccg), we apply existing and novel AI techniques - and combinations thereof - to applications in pure mathematics, video game design, the visual arts and graphic design. In the talk, I will give details of some recent sub-projects in the development of automated mathematical theory formation systems and in the development of The Painting Fool (www.thepaintingfool.com). I will also provide some overview details of our projects in automating aspects of video game design. The findings from these projects have enabled us to sketch out some general principles such as "climbing the meta-mountain", "the creativity tripod" and "good art makes you think", which could be taken as guidelines for building creative software. I will discuss these principles in an attempt to take a more holistic view of computational creativity than is generally the case.

School of Computing, University of Kent, Canterbury, Kent, CT2 7NF

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Last Updated: 04/12/2009