School of Computing

Computer Science (Consultancy) - BSc (Hons)


This degree covers the core elements of Computer Science and you develop practical consultancy skills by working within a small, real-life consultancy business, the KITC. This is run by students and supervised by professional consultants. Working in the KITC provides you with the opportunity to meet clients and manage projects as well as carrying out technical work.
This programme has full Chartered IT Professional (CITP) accreditation from BCS, The Chartered Institute for IT.

Computer Science is an exciting and rapidly developing subject that offers excellent employment prospects and well-paid careers. On this degree you hone your skills for paying clients as a student consultant in the Kent IT Consultancy (KITC).  


Our programmes are taught by leading researchers who are experts in their fields. The School of Computing at Kent is home to several authors of leading textbooks, a National Teaching Fellow, an IET (Institute of Engineering and Technology) Fellow and two Association of Computer Machinery (ACM) award-winning scientists. Kent was awarded gold, the highest rating, in the UK Government's Teaching Excellence Framework*.

This programme has full Chartered IT Professional (CITP) accreditation from BCS, The Chartered Institute for IT.

Our degree programme

On this themed degree, the specific focus (here, Consultancy) is decided at the time of enrolment and named in your degree title. You can also study our general Computer Science degree, where a subject focus is decided during the course of your study.

Our programme focuses on the technical aspects of computer science. The first language you learn is Java, the standard programming language for many mobile devices and widely used in the industry. 

Other areas covered include software engineering, network technology and human-computer interaction. You learn how to develop software, program mobile devices and discover the underlying protocols on which the internet runs.

This degree covers the compulsory elements of Computer Science and offers practical consultancy work in the KITC in your final year. Here you learn how to become an IT consultant, providing computing support to local businesses while earning credits towards your degree. 

Registration on the programme does not guarantee a place as a consultant in the KITC. There are limited places available and you need to go through an application process, including an interview. If you are not selected for the KITC, your degree title will be Computer Science.

You can also gain experience in teaching with our Computing in the Classroom module, which gives you the opportunity to apply your knowledge in a school setting.

Year in industry

Over half our students choose to take a year in industry after the second year of the programme. This gives you work experience, a salary and the possibility of a job with the same company after graduation. You don't have to make a decision before you enrol at Kent but certain conditions apply: for details, see Computer Science (Consultancy) with a Year in Industry.

Study resources

Facilities to support the study of Computer Science include The Shed, the School of Computing's Makerspace, which houses:

  • 3D printers
  • laser-cutting facilities 
  • development equipment, including Oculus Rift and Raspberry Pi. 

Students also have exclusive access to a computer room and common room, and we run a peer-mentoring scheme.

Extra activities

Computer Science students often take part in TinkerSoc, a student-run 'tinkering' society which meets in 'The Shed', our collaborative workspace. TinkerSoc welcomes all students who like making things.

Whether a member of TinkerSoc or not, you can spend time in The Shed, making, exploring and sharing. In this informal environment you can build physical devices for your coursework, as well as develop your own interests and hobbies.

The School of Computing also hosts events that you are welcome to attend. These include our successful seminar programme where guest speakers from academia and industry discuss current developments in the field. We also host the BCS local branch events on campus.

Professional network

Our programmes are informed by a stakeholder panel of industry experts who give feedback on the skills that employers require from a modern workforce.

Our successful year in industry programmes have allowed us to build up excellent relationships with leading companies such as BAE Systems, Citigroup and The Walt Disney Company.

We also have a dedicated Employability Coordinator who is the first point of contact for students and employers.

*The University of Kent's Statement of Findings can be found here.

Independent rankings

Computer Science at Kent scored 92.1 out of 100 in The Complete University Guide 2019.

For graduate prospects, Computer Science at Kent scored 92% in The Guardian University Guide 2019, over 91% in The Times Good University Guide 2019 and 93 out of 100 in The Complete University Guide 2019.

Of Computer Science students who graduated from Kent in 2017 and completed a national survey, over 92% were in professional work or further study within six months (DLHE).


Course structure

The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.  

On most programmes, you study a combination of compulsory and optional modules. You may also be able to take 'wild' modules from other programmes so you can customise your programme and explore other subjects that interest you.

Stage 1

Possible modules may include:

CO520 - Further Object-Oriented Programming (15 credits)

This module builds on the foundation of object-oriented design and implementation found in module CO320 Introduction to Object-Oriented Programming to provide a deeper understanding of and facility with object-oriented program design and implementation. More advanced features of object-orientation, such as inheritance, abstract classes, nested classes, graphical-user interfaces (GUIs), exceptions, input-output are covered. These allow an application-level view of design and implementation to be explored. Throughout the module the quality of application design and the need for a professional approach to software development is emphasized.

Credits: 15 credits (7.5 ECTS credits).

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CO320 - Introduction to Object-Oriented Programming (15 credits)

This module provides an introduction to object-oriented software development. Software pervades many aspects of most professional fields and sciences, and an understanding of the development of software applications is useful as a basis for many disciplines. This module covers the development of simple software systems. Students will gain an understanding of the software development process, and learn to design and implement applications in a popular object-oriented programming language. Fundamentals of classes and objects are introduced, and key features of class descriptions: constructors, methods and fields. Method implementation through assignment, selection control structures, iterative control structures and other statements is introduced. Collection objects are also covered and the availability of library classes as building blocks. Throughout the course, the quality of class design and the need for a professional approach to software development is emphasized

Credits: 15 credits (7.5 ECTS credits).

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CO322 - Foundations of Computing I (15 credits)

Mathematical reasoning underpins many aspects of computer science and this module aims to provide the skills needed for other modules on the degree programme; we are not teaching mathematics for its own sake. Topics will include algebra, reasoning and proof, set theory, functions, statistics.

Introduction: revision of basic mathematical and algebraic concepts and techniques.

Set theory: sets and elements, union, intersection, complement and difference, subsets, tuples, Cartesian product, counting, powersets, strings.

Functions: functions as rules, identity function, composition, inverses, injections, bijections, surjections.

Relations: equivalence relations, partial and total orderings. • Statistics: sample mean and variance, Normal and Poisson distributions.

Credits: 15 credits (7.5 ECTS credits).

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CO323 - Databases and the Web (15 credits)

• An introduction to databases and SQL, focusing on their use as a source for content for websites

• Creating static content for websites using HTML(5) and controlling their appearance using CSS

• Using PHP to integrate static and dynamic content for web sites

• Securing dynamic websites

• Using Javascript to improve interactivity and maintainability in web content

Credits: 15 credits (7.5 ECTS credits).

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CO324 - Computer Systems (15 credits)

This module aims to provide students with an understanding of the fundamental behaviour and components (hardware and software) of a typical computer system, and how they collaborate to manage resources and provide services in scales from small embedded devices up to the global internet. The module has two strands: 'Computer Architecture' and 'Operating Systems and Networks,' which form around 35% and 65% of the material respectively. Both strands contain material which is of general interest to computer users; quite apart from their academic value, they will be useful to anyone using any modern computer system:

[a] Computer Architecture

- Data representation: Bits, bytes and words. Numeric and non-numeric data. Number representation.

- Computer architecture: Fundamental building blocks (e.g. registers). The fetch/execute cycle. Instruction sets and types.

- Data storage: Memory hierarchies and associated technologies. Physical and virtual memory.

- Sustainability. Energy consumption of computer systems: ways that this can be reduced and methods to estimate use.

[b] Operating Systems and Networks

- Operating systems principles. Abstraction. Processes and resources. Security. UNIX-style operating system fundamentals.

- Device interfaces: Handshaking, buffering, programmed and interrupt-driven i/o. Direct Memory Access.

- File Systems: Physical structure. File and directory organisation, structure and contents. Naming hierarchies and access. Backup.

- Fundamentals of networking and the Internet.

- Networks and protocols: LANs and WANs, layered protocol design. The TCP/IP protocol stack; theory and practice. Connection-oriented and connectionless communication. Unicast, multicast and broadcast. Naming and addressing. Application protocols; worked examples (e.g. SMTP, HTTP).

Credits: 15 credits (7.5 ECTS credits).

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CO325 - Foundations of Computing II (15 credits)

This module follows from CO322 and aims to provide students with more understanding of the theory behind the formal underpinnings of computing. It will build upon the abstract reasoning skills introduced in CO322. Matrices, vectors, differential calculus, probability and computer arithmetic will be introduced.

Credits: 15 credits (7.5 ECTS credits).

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CO328 - Human Computer Interaction (15 credits)

This module provides an introduction to human-computer interaction. Fundamental aspects of human physiology and psychology are introduced and key features of interaction and common interaction styles delineated. A variety of analysis and design methods are introduced (e.g. GOMS. heuristic evaluation, user-centred and contextual design techniques). Throughout the course, the quality of design and the need for a professional, integrated and user-centred approach to interface development is emphasised. Rapid and low-fidelity prototyping feature as one aspect of this.

Credits: 15 credits (7.5 ECTS credits).

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CO334 - People and Computing (15 credits)

Design and communication, what makes for good written communication, how people get and process information, Personal Development Project, effective spoken communication, how to work successfully in a group, doing academic research, about preparing and giving a presentation, history of computing and the history of communication, the effects of technology, Health and safety issues with computing, the Business of Computing, Employment in IT, software development and software engineering, preparing for examinations, designing –for the web: web usability and web accessibility, the basics of IPR, relevant Laws applying to the use and development of computing, such as the Computer Misuse Act and the Data Protection Acts.

A range of social issues relating to computing, Representative content might include, Digital divide, Cyber bullying, Case studies

Sustainability: e.g. energy consumption, How to estimate? Substantial challenge, Rules of thumb (eg what to upgrade and when, when not to), Legal requirements of sustainability, Economic and ethical constraints.

How to make money in the IT industry: Consultancy, Selling software, Business planning, Pricing and estimating (case studies of what (not) to do from KITC).

Credits: 15 credits (7.5 ECTS credits).

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Stage 2

Possible modules may include:

CB370 - Introduction to Marketing (15 credits)

A synopsis of the curriculum

The module introduces to students the importance of marketing in competitive and dynamic environments.

The key topics of the module are:

• The marketing concept

• The marketing environment

• Market segmentation & targeting

• Brand development and management

• Management of the marketing mix

o Product; including new product development and the marketing of services

o Pricing

o Promotion; including digital media, advertising, sales promotion, publicity, PR, personal sales et al.

o Place

o Extended marketing mix; including people, physical evidence and process

• Ethical issues in marketing

Credits: 15 credits (7.5 ECTS credits).

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CO532 - Database Systems (15 credits)

This module provides an introduction to the theory and practice of database systems. It extends the study of information systems in Stage 1 by focusing on the design, implementation and use of database systems. Topics include database management systems architecture, data modelling and database design, query languages, recent developments and future prospects.

Credits: 15 credits (7.5 ECTS credits).

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CO539 - Web Development (15 credits)

Building scaleable web sites using client-side and and server-side frameworks (e.g. GWT, CakePHP, Ruby on Rails).

Data transfer technologies, e.g. XML and JSON.

Building highly interactive web sites using e.g. AJAX.

Web services

Deploying applications and services to the web: servers, infrastructure services, and traffic and performance analysis.

Web and application development for mobile devices.

Credits: 15 credits (7.5 ECTS credits).

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CO510 - Software Engineering (30 credits)

13. A synopsis of the curriculum Phase 1 – theory and tools:

• Introduction to basic design principles of systems;

• Software process - concepts & implementation:

o life cycle models (from Extreme Programming to CMM);

o definition, model, measurement, analysis, improvement of software and team (organization) process;

• Requirements elicitation, analysis and specification;

• Introduction to modelling principles (decomposition, abstraction, generalization, projection/views), and types of models (information, behavioural, structural, domain, and functional);

• Basic UML: uses cases, classes, sequence and collaboration diagrams;

• Risk & risk management in software:

o risk management: identification, analysis and prioritization

o software risks: project, process and product

o development methods for reducing risk

• Training in handling electrical components commonly encountered in computing systems and safe working practices.

• Software management: project estimation and metrics, software and process quality assurance, documentation and revision control;

• Introduction to project management;

• Software engineering tools: configuration control (e.g. SVN, GIT, etc.), project management (e.g Trac), integrated development environments (e.g. Eclipse, NetBeans, etc.), and a UML tool (e.g. IBM Rational Rose).

Phase 2 – Practice and techniques:

• Introduction to design patterns;

• More UML: state, activity diagrams, and OCL;

• Project management practice;

• Introduction to software testing: unit testing, coverage analysis, black box testing, integration testing, test cases based use cases, system and acceptance testing, and testing tools;

• Understanding of a number of business techniques including estimation of time, costs and evaluation of technical alternatives in the business context;

• Professional practice (reflective):

o codes of ethics and professional conduct;

o social, legal, historical, and professional issues and concerns;

• Design and implement a simple software system to meet a specified business goal.

Credits: 30 credits (15 ECTS credits).

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CO518 - Algorithms, Correctness and Efficiency (15 credits)

Testing, specification, verification

• Specifying test properties, and more general logical properties

• Scaling testing

• Pre- and post-conditions, Hoare Logic, loop invariants

Data and Algorithm Design

• Dynamic data structures: trees, queues, heaps and priority queues;

• Sorting and searching algorithms, both in their own right and as components of more complex algorithms;

• Graph algorithms: depth and breadth-first search, union-find, minimal-cost spanning trees;

Estimation and efficiency

• Informal estimation and approximate calculations;

• Detailed analysis of the time complexity of some simple algorithms including best, worst and average behaviour;

• Techniques for analysing and comparing the asymptotic behaviour of algorithms.

Credits: 15 credits (7.5 ECTS credits).

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CO519 - Theory of Computing (15 credits)

Propositional & Predicate Logic, including proofs

• Formal languages: finite automata, regular expressions, CFGs

• Turing machines, decidability

Credits: 15 credits (7.5 ECTS credits).

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CO527 - Operating Systems and Architecture (15 credits)

This module aims to provide students with a more in-depth understanding of the fundamental behaviour and components (hardware and software) of a typical computer system, and how they collaborate to manage resources and provide services. It will consider systems other than the standard PC running Windows, in order to broaden students' outlook. The module has two strands: "Operating Systems" and "Architecture", which each form around 50% of the material.

Credits: 15 credits (7.5 ECTS credits).

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Stage 3

Possible modules may include:

CO650 - IT Consultancy Project (30 credits)

Students taking this module will undertake two or (typically) more assignments for the Kent IT Clinic (KITC). Each assignment will be of one of three types: .

Work on one of KITC's contracts with an external client. To the extent that client-funded workallows, every student will be given at least one assignment of this type. Wherever practical, astudent will be encouraged to participate in the negotiation and pricing of contracts, under theultimate supervision of KITC management. For each assignment, the student may work on theassignment individually or as part of a group, as directed by KITC.

A contribution to the infrastructure of KITC itself. These assignments work in a similar way to external assignments, but with KITC as the client.

Formulating a costed proposal for the future development of KITC, and presenting reasoned argument in support of the proposal to KITC management, as a candidate for inclusion in KITC's strategic plan for the following academic year. Every student will have at least one assignment of this type.

Credits: 30 credits (15 ECTS credits).

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CO545 - Functional and Concurrent Programming (15 credits)

This module will introduce students to fundamental concepts of functional and concurrent programming, using a suitable language (e.g. Erlang) as a vehicle to put these concepts into practice. The first part of the module will cover basic ideas in functional programming, such as expressions, types, values, lists, pattern-matching and recursion, together with the specific language concurrency model, including process creation, message sending and receiving. Good concurrent design practices will be considered, based on networks of communicating processes (e.g. Actor and CSP models), and avoiding problems such as deadlock, livelock and starvation.

The later part of the module will cover more advanced topics (higher-order functions) and look at alternative concurrency models (e.g. synchronous, channel-based, join-based and shared-memory) and their relationship to the model described in the first part of the module. Alongside this, consideration will be given to the relevance and applicability of functional and concurrent programming for use in real applications.

Credits: 15 credits (7.5 ECTS credits).

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CO633 - Computer Networks and Communications (15 credits)

This modules contains two main components. It starts with a comprehensive and detailed study of current computer networks and communications technologies. You learn how the various hardware and software components are organised and how they actually work . A selection of key topics are then looked at in even greater depth to reveal the state-of-the-art and issues (problems) that remain to be solved.

Network Architectures and Protocols: This component provides a comprehensive study of network architecture and individual protocol layers, including details of the technologies, algorithms and protocols currently used.

The Advanced Topics component takes an in-depth look at a number of advanced topics in the area of computer communications, including details of the current practice and outstanding issues in a number of state-of-the-art areas.

Credits: 15 credits (7.5 ECTS credits).

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CO634 - Computer Security and Cryptography (15 credits)

Security has always been an important aspect of computing systems but its importance has increased greatly in recent years. In this module you learn about areas where security is of major importance and the techniques used to secure them. The areas you look at include computer operating systems (and increasingly, distributed operating systems), distributed applications (such as electronic commerce over the Internet) and embedded systems (ranging from smart cards and pay-TV to large industrial plant and telecommunications systems).

Credits: 15 credits (7.5 ECTS credits).

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CO636 - Cognitive Neural Networks (15 credits)

In this module you learn what is meant by neural networks and how to explain the mathematical equations that underlie them. You also build neural networks using state of the art simulation technology and apply these networks to the solution of problems. In addition, the module discusses examples of computation applied to neurobiology and cognitive psychology.

Credits: 15 credits (7.5 ECTS credits).

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CO637 - Natural Computation (15 credits)

This module enables students to take ideas from the natural sciences and use them as inspiration for new computational techniques. You examine developments in biological-inspired computation and their applications. There is also a practical element to the module; you implement one of the algorithms discussed in the lectures on the computers. Topics covered, include evolutionary computation and swarm intelligence.

Credits: 15 credits (7.5 ECTS credits).

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CO641 - Computer Graphics and Animation (15 credits)

Computer graphics and animation are important for a variety of technical and artistic applications including web design, HCI and GUI development, games and simulations, digital photography and cinema, medical and scientific visualization, etc.

This module introduces the subject from the perspective of computing. You will learn about technologies and techniques for modeling, manipulating, capturing, displaying and storing 2D and 3D scenes, digital images, animations and video. You will also gain practical experience of 3D modelling and animation tools.

Digital Imaging and Video:

Human vision

Colour models

Images, video and 3D

Capture and display

Enhancement and conversion

Formats and compression (e.g. GIF, JPEG, MPEG)

Computer Graphics:

Graphics pipeline

3D object and scene modelling with polygon meshes


Projection, clipping and visible surface determination

Illumination and shading

Ray tracing and photorealism

Computer Animation:

Key-frame animation

Warping and morphing

Articulated figures

Kinematics, dynamics and collision detection

Particle systems and flocking

Computer-generated human characters and video-realism

Credits: 15 credits (7.5 ECTS credits).

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CO643 - Computing Law and Professional Responsibility (15 credits)

The scope of the module is outlined below. Note that topics will not necessarily be delivered in this order

Professional issues and professional organisations.

Data privacy legislation, and other UK laws relating to the professional use of computer systems

Criminal law relating to networked computer use, including new Anti-Terrorism legislation; and their application

Intellectual Property Rights, including Copyright, Patent and Contract Laws

Health & Safety issues.

Computer-based Projects, including the vendor-client relationship and professional responsibilities

Credits: 15 credits (7.5 ECTS credits).

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CO646 - Computing in the Classroom (15 credits)

Students will spend one half-day per week for ten weeks in a school with a nominated teacher. They will observe sessions taught by their designated teacher and possibly other teachers. Later they will act somewhat in the role of a teaching assistant, by helping individual pupils who are having difficulties or by working with small groups. They may take 'hotspots': brief sessions with the whole class where they explain a technical topic or talk about aspects of university life. They must keep a weekly log of their activities. Each student must also devise a special project in consultation with the teacher and with the module convener. They must then implement and evaluate the project.

Credits: 15 credits (7.5 ECTS credits).

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CB612 - New Enterprise Development (15 credits)

This module is designed to provide students across the university with access to knowledge, skill development and training in the field of entrepreneurship with a special emphasis on developing a business plan in order to exploit identified opportunities. Hence, the module will be of value for students who aspire to establishing their own business and/or introducing innovation through new product, service, process, project or business development in an established organisation. The module complements students' final year projects in Computing, Law, Biosciences, Electronics, Multimedia, and Drama etc.

The curriculum is based on the business model canvas and lean start up principles (Osterwalder and Pigneur 2010) on designing a business plan for starting a new venture or introducing innovation in an established organisation.

Credits: 15 credits (7.5 ECTS credits).

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CO657 - Internet of Things (15 credits)

The module will cover a mixture of theoretical and practical topics in the area of the Internet of Things (IoT), that is, the use of Internet technologies to access and interact with objects in the physical world. This will include coverage of the range of sensor and actuator devices available, ways in which they communicate and compute, methods for getting information to and from IoT-enabled devices, and ways of visualising and processing data gained from the IoT. A practical component will consist of building the hardware and software for a sensor network and a system to visualise data from that network.

Credits: 15 credits (7.5 ECTS credits).

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CO659 - Computational Creativity (15 credits)

The module aim is to give students an overview and understanding of key

theoretical, practical and philosophical research and issues around

computational creativity, and to give them practical experience in writing and

evaluating creative software.

The module will cover the following topics:

• Introduction to computational creativity

Examples of computational creativity software e.g. musical systems,

artistic systems, linguistic systems, proof generator systems,

furniture design systems

• Evaluation of computational creativity systems (both of the quality

and the creativity of systems)

• Philosophical issues concerning creativity in computers

• Comparison of computer creativity to human creativity

• Collaborative creativity between humans and computers

• Overview of recent research directions/results in computational


• Practical experience in writing creative software

Credits: 15 credits (7.5 ECTS credits).

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CO663 - Programming Languages: Applications and Design (15 credits)

This module shows students what trade-offs are involved in designing a programming language, and how those trade-offs ultimately influence programmer productivity. The module starts with a quick, example-based introduction to the basics of programming languages. It then continues with a series of problems that are each solved in several programming languages. After each problem, we stop and reflect on which language features help and which hinder. Finally, towards the end of the module, several of the language features previously identified are discussed in a more general setting. Indicative examples are:

* Basics of programming languages, such as: C++, C#, Dart, Go, Haskell, Java, Javascript, MATLAB, OCaml, Pyret, Python, Scala, Swift, R, Racket, Rust.

* Problem solving, in multiple languages. The problems will involve concepts such as parsing, evaluation, trees, graphs, memorization, randomization, big data algorithms, reactive user interfaces.

* Language features: pattern matching, first order functions, polymorphism, effects, exceptions, types, algebraic data types, modules, objects, classes.

Credits: 15 credits (7.5 ECTS credits).

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CO832 - Data Mining and Knowledge Discovery (15 credits)

This module explores a range of different data mining and knowledge discovery techniques and algorithms. You learn about the strengths and weaknesses of different techniques and how to choose the most appropriate for any particular task. You use a data mining tool, and learn to evaluate the quality of discovered knowledge.

Credits: 15 credits (7.5 ECTS credits).

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CO528 - Introduction to Intelligent Systems (15 credits)

This module covers the basic principles of machine learning and the kinds of problems that can be solved by such techniques. You learn about the philosophy of AI, how knowledge is represented and algorithms to search state spaces. The module also provides an introduction to both machine learning and biologically inspired computation.

Credits: 15 credits (7.5 ECTS credits).

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Teaching & Assessment


Within the School of Computing are authors of widely used textbooks, a National Teaching Fellow and Association of Computer Machinery (ACM) Award-winning scientists. Programmes are taught by leading researchers who are experts in their fields.

Teaching is based on lectures, with practical classes and seminars, but we are also introducing more innovative ways of teaching, such as virtual learning environments and work-based tuition. Work includes group projects, case studies and computer simulations, with a large-scale project of your own choice in the final year.

Overall workload

Each stage comprises eight modules. Most modules run for a single 12-week term. Each module has two lectures and one to two hours of classes, making 14 formal contact hours per week and eight hours of 'homework club' drop-in sessions each term.

Academic support

We provide excellent support for you throughout your time at Kent. This includes access to web-based information systems, podcasts and web forums for students who can benefit from extra help. We use innovative teaching methodologies, including BlueJ and LEGO© Mindstorms for teaching Java programming.

Teaching staff

Our staff have written internationally acclaimed textbooks for learning programming, which have been translated into eight languages and are used worldwide. A member of staff has received the SIGCSE Award for Outstanding Contribution to Computer Science Education. The award is made by ACM, the world's largest educational and scientific computing society.


Assessment is by a combination of coursework and end-of-year examination and details are shown in the module outlines on the web. Project modules are assessed wholly by coursework.

The marks from stage one do not go towards your final degree grade, but you must pass to continue to stage two. 

Most stage two modules are assessed by coursework and end-of-year examination. Marks from stage two count towards your degree result. 

Most stage three modules are assessed by a combination of coursework and end-of-year examination. Projects are assessed by your contribution to the final project, the final report, and oral presentation and viva examination. Marks from stage three count towards your degree result.

Percentage of the course assessed by coursework

In stage three your project counts for 25% of the year's marks. 

Programme aims

The programme aims to:

  • provide a programme that attracts and meets the needs of those contemplating a career in computing and those motivated primarily by an intellectual interest in computer science
  • be compatible with widening participation in higher education by offering a wide variety of entry routes
  • provide knowledge and understanding of the principles of computer science
  • provide computing skills that will be of lasting value in a field that is constantly changing 
  • offer a range of options so students can match their interests and study selected areas of computing in more depth
  • provide teaching informed by current research and scholarship, which requires students to engage with work at the frontiers of knowledge
  • develop general critical, analytical and problem-solving skills that can be applied in a range of computing and non-computing settings.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • hardware – the major functional components of a computer system
  • software – programming languages and practice; tools and packages; computer applications; structuring of data and information 
  • communication and interaction – basic computer communication network concepts; communication between computers and people; the control and operation of computers
  • practice – problem identification and analysis; design development, testing and evaluation.

Intellectual skills

You develop intellectual skills in:

  • modelling – knowledge and understanding of the modelling and design of computer-based systems including the trade-off involved in design choices
  • reflection and communication – presenting rational and reasoned arguments succinctly to a range of audiences
  • requirements – identifying and analysing criteria and specifications appropriate to specific problems and planning strategies for their solution
  • criteria evaluation and testing – analysing the extent to which a computer-based system meets the criteria defined for its current use and future development
  • methods and tools – deploying appropriate theory, practices and tools for the specification, design, implementation and evaluation of computer-based systems
  • professional responsibility – recognising and being guided by the professional, economic, social, environmental, moral and ethical issues involved in the sustainable exploitation of computer technology
  • computational thinking – demonstrating analytical ability and its relevance to everyday life. 

Subject-specific skills

You gain subject-specific skills in:

  • design and implementation – specifying, designing, and implementing computer-based systems
  • evaluation – evaluating systems in terms of general quality attributes and possible trade-offs
  • information management – applying the principles of effective information management, information organisation and information retrieval skills to information of various kinds, including text, images, sound, and video
  • tools – deploying the tools used for the construction and documentation of software, with particular emphasis on understanding the whole process involved in using computers to solve practical problems
  • operation – operating computing equipment and software systems effectively.

Transferable skills

You gain transferable skills in:

  • teamwork – working effectively as a member of a development team
  • communication – making succinct presentations to a range of audiences about technical problems and their solutions
  • information technology – effective use of general IT facilities; information retrieval skills
  • numeracy and literacy – understanding and explaining the quantitative and qualitative dimensions of a problem
  • self management – managing your own learning and development, including time management and organisational skills
  • professional development – appreciating the need for continuing professional development.

KIS Course data


Key Information Sets

The Key Information Set (KIS) data is compiled by UNISTATS and draws from a variety of sources which includes the National Student Survey and the Higher Education Statistical Agency. The data for assessment and contact hours is compiled from the most populous modules (to the total of 120 credits for an academic session) for this particular degree programme. 

Depending on module selection, there may be some variation between the KIS data and an individual's experience. For further information on how the KIS data is compiled please see the UNISTATS website.

If you have any queries about a particular programme, please contact

Entry requirements

Home/EU students

The University will consider applications from students offering a wide range of qualifications. Typical requirements are listed below. Students offering alternative qualifications should contact us for further advice. 

It is not possible to offer places to all students who meet this typical offer/minimum requirement.

New GCSE grades

If you've taken exams under the new GCSE grading system, please see our conversion table to convert your GCSE grades.

Qualification Typical offer/minimum requirement
A level



Mathematics grade C

Access to HE Diploma

The University will not necessarily make conditional offers to all Access candidates but will continue to assess them on an individual basis. 

If we make you an offer, you will need to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.

BTEC Level 3 Extended Diploma (formerly BTEC National Diploma)

Distinction, Distinction, Distinction

International Baccalaureate

34 points overall or 16 points at HL including Mathematics 5 at HL or SL, or Mathematics Studies 6 at SL

International students

The University welcomes applications from international students programmes. Our international recruitment team can guide you on entry requirements. See our International Student website for further information about entry requirements for your country. 

However, please note that international fee-paying students cannot undertake a part-time programme due to visa restrictions.

If you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes.

Meet our staff in your country

For more advice about applying to Kent, you can meet our staff at a range of international events.

Qualification Typical offer/minimum requirement
English Language Requirements

Please see our English language entry requirements web page.

Please note that if you are required to meet an English language condition, we offer a number of 'pre-sessional' courses in English for Academic Purposes. You attend these courses before starting your degree programme. 

General entry requirements

Please also see our general entry requirements.


Graduate destinations

Graduates who have both IT knowledge and business skills can expect excellent career prospects. Our graduates have gone on to work in:

  • software engineering
  • mobile applications development
  • systems analysis
  • consultancy
  • networking
  • web design and e-commerce
  • finance and insurance
  • commerce
  • engineering
  • education
  • government
  • healthcare. 

Recent graduates have gone on to develop successful careers at leading companies such as:

  • BAE Systems
  • Cisco 
  • IBM
  • The Walt Disney Company
  • Citigroup 
  • BT.

Help finding a job

The University has a friendly Careers and Employability Service, which can give you advice on how to:

  • apply for jobs
  • write a good CV
  • perform well in interviews.

The School has a dedicated Employability Coordinator who is a useful contact for all student employability queries.

Work experience

You can gain commercial experience working as a student consultant within the Kent IT Consultancy. You can also gain teaching experience by taking the Computing in the Classroom module.

Career-enhancing skills

You graduate with a solid grounding in the fundamentals of computer science and a range of professional skills, including:

  • programming
  • modelling
  • design.

To help you appeal to employers, you also learn key transferable skills that are essential for all graduates. These include the ability to:

  • think critically
  • communicate your ideas and opinions
  • analyse situations and troubleshoot problems
  • work independently or as part of a team.

You can also gain extra skills by signing up for one of our Kent Extra activities, such as learning a language or volunteering.

Professional recognition

Our Computer Science degree has full Chartered IT Professional (CITP) accreditation from the BCS, The Chartered Institute for IT.


University funding

Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. See our funding page for more details. 

Government funding

You may be eligible for government finance to help pay for the costs of studying. See the Government's student finance website.


General scholarships

Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.

The Kent Scholarship for Academic Excellence

At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence. 

The scholarship will be awarded to any applicant who achieves a minimum of AAA over three A levels, or the equivalent qualifications (including BTEC and IB) as specified on our scholarships pages

The scholarship is also extended to those who achieve AAB at A level (or specified equivalents) where one of the subjects is either mathematics or a modern foreign language. Please review the eligibility criteria.

Enquire or order a prospectus


Read our student profiles


Related schools


T: +44 (0)1227 768896

Open days

Our general open days will give you a flavour of what it is like to be an undergraduate, postgraduate or part-time student at Kent. They include a programme of talks for undergraduate students, with subject lectures and demonstrations, plus self-guided walking tours of the campus and accommodation.

Please check which of our locations offers the courses you are interested in before choosing which event to attend.


The University of Kent makes every effort to ensure that the information contained in its publicity materials is fair and accurate and to provide educational services as described. However, the courses, services and other matters may be subject to change. Full details of our terms and conditions can be found at:

*Where fees are regulated (such as by the Department for Education or Research Council UK) permitted increases are normally inflationary and the University therefore reserves the right to increase tuition fees by inflation (RPI excluding mortgage interest payments) as permitted by law or Government policy in the second and subsequent years of your course. If we intend to exercise this right to increase tuition fees, we will let you know by the end of June in the academic year before the one in which we intend to exercise that right.

If, in the future, the increases to regulated fees permitted by law or government policy exceed the rate of inflation, we reserve the right to increase fees to the maximum permitted level. If we intend to exercise this extended right to increase tuition fees, we will let you know by the end of June in the academic year before the one in which we intend to exercise that right.

School of Computing, University of Kent, Canterbury, Kent, CT2 7NF

Enquiries: +44 (0)1227 824180 or contact us.

Last Updated: 23/11/2015